/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef OUTDOOR_PVP_SI_
#define OUTDOOR_PVP_SI_

#include "OutdoorPvP.h"

enum OutdoorPvPSISpells
{
    SI_SILITHYST_FLAG_GO_SPELL = 29518, SI_SILITHYST_FLAG = 29519, SI_TRACES_OF_SILITHYST = 29534, SI_CENARION_FAVOR = 30754
};

const uint32 SI_MAX_RESOURCES = 200;

const uint8 OutdoorPvPSIBuffZonesNum = 3;

const uint32 OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] =
{ 1377, 3428, 3429 };

const uint32 SI_AREATRIGGER_H = 4168;

const uint32 SI_AREATRIGGER_A = 4162;

const uint32 SI_TURNIN_QUEST_CM_A = 17090;

const uint32 SI_TURNIN_QUEST_CM_H = 18199;

const uint32 SI_SILITHYST_MOUND = 181597;

enum SI_WorldStates
{
    SI_GATHERED_A = 2313, SI_GATHERED_H = 2314, SI_SILITHYST_MAX = 2317
};

class OutdoorPvPSI: public OutdoorPvP
{
public:

    OutdoorPvPSI ();

    bool SetupOutdoorPvP ();

    void HandlePlayerEnterZone (Player *plr, uint32 zone);
    void HandlePlayerLeaveZone (Player *plr, uint32 zone);

    bool Update (uint32 diff);

    void FillInitialWorldStates (WorldPacket &data);

    void SendRemoveWorldStates (Player * plr);

    bool HandleAreaTrigger (Player * plr, uint32 trigger);

    bool HandleDropFlag (Player * plr, uint32 spellId);

    bool HandleCustomSpell (Player * plr, uint32 spellId, GameObject *go);

    void UpdateWorldState ();

private:

    uint32 m_Gathered_A;
    uint32 m_Gathered_H;

    uint32 m_LastController;
};

#endif
